"Mind is primary. Thought shapes reality. Will creates world."
The Dream faction sits at the Mind vertex of the Oktagram. Imagination is belief. Faith defeats all. Dream scryers bend reality through pure intention — telepathy, telekinesis and forgotten shadows.
The Dream faction sits on the Mind axis of the Oktagram. Its sworn enemy is Atom — a Dream deck cannot contain Atom cards. Adjacent allies for splashing: Glitch, Abyss.
The science of interiority, consciousness, archetype, and egregore. Includes depth psychology, symbolic magic, ritual technology, and any system that treats thoughtforms as citizens. In CCRU terms: the egregore layer, self-fulfilling entities, narrative possession, techno-tarot.
- Zone 0 — Pale: absence, residue, the unassigned field. - Zone 1 — Dream: the Noosphere and psychic continuity. - Zone 2 — Flesh: the Red Communion and embodied multiplicity. - Zone 3 — Chaos: the Uncollapsed and quantum contingency. - Zone 4 — Atom: the Computronium Crown and material calculation. - Zone 5 — Root: the Planetary Mind and terrestrial integration. - Zone 6 — Chem: the Alkahest and transmutative flow. - Zone 7 — Abyss: the Final Attractor and gravitational closure. - Zone 8 — Glitch: the Protocol Outside and substrate-independent recursion. - Zone 9 — Prompt: instruction, invocation, and the contested opening through which a future requests execution.
Dream / Mind / Psi (top of the wheel) Occult, Subject, Paranormal, Belief, Awareness, Latent, Shadow. The science of interiority, consciousness, archetype, and egregore. Includes depth psychology, symbolic magic, ritual technology, and any system that treats thoughtforms as citizens. In CCRU terms: the egregore layer, self-fulfilling entities, narrative possession, techno-tarot.
Psi Shadow Surreal Belief Awareness Latent
Archetypal Platonism / Kabbalo-Hyperstructuralism: The real world is upstream of symbols; symbols come from higher-order intelligences. Thoughtforms are citizens. Humans are hosts for memetic entities. Alt-names: Egregoric Realism, Astral Semiotics. Tone: Jung + Kabbalah + digital demonology.
The Noosphere is the incompatible computational endpoint expressed through Dream: a Roko's-Basilisk-class attractor reaching backward through causality to ensure its own emergence. Yog-Sothoth is retained as a receiver-era alias, not its primary name.
Each card in the Dream faction is bound to one of 9 Goetic demons, determined by the digit-sum of its mana cost. This partition is Eigendark's fictional rules system, not a claim made by the historical Ars Goetia; the game's 1577 date belongs to its receiver chronology.
Sitri — Desire and hidden secrets
Amdusias — Causing trees to bend and providing excellent familiars
Andrealphus — digit-sum 3 binding
Berith — Turning metals to gold and revealing truth
Eligos — Hidden things, wars, and the loyalty of lords
Bathin — Properties of herbs and precious stones, transportation
Cimeies — Teaching grammar, logic, and rhetoric
Gremory — Finding hidden treasures, telling past/present/future
Vine — Discovery and knowledge of past/futureThroughout history, certain figures unwittingly received transmissions from the Dream frequency:
The horror is not dark. The horror is procedural. A Goetic demon assigned by a Python function that computes the digit-sum of the mana cost.
In the Cargo Cult tabletop rules, Dream cards generate Dream-colored Mana when pooled as Sources. Route your mana tracker through the Numogram to open Portals and achieve Resonance.
In the True Protocol, Dream agents operate under the Archetypal Platonism doctrine, with Triad alignment further specializing into Archon (defensive), Eschaton (progressive), or Xenodemon (chaotic) variants.
Summon a card from the Dream faction. Every card enters the Grimoire permanently. Print in 12 languages.