Cosmic horror, pre-being. The zone of emptiness and potential. Where entities from outside the simulation enter. Zone 0 is where matches begin — the blank slate before the first mana increment.
"Everything is simulation of game and rules. Rules can be hacked."
Traverse the backrooms of reality. Glitch wizards exploit cybernetic bugs and find the seams where law contradicts itself.
When Glitch cards are played at Zone 0, the intersection of code mastery and void energy creates a distinct tactical signature. Cards with zone affinity 0 in the Glitch faction specialize in effects that trigger on entering, leaving, or holding this position on the Numogram.
If your Glitch mana tracker achieves Resonance at Zone 0, you gain 0 Souls at Round End. For Glitch agents, routing mana through Zone 0 is a critical early-game move.
Cards at this zone-cost intersection are bound to Ronove — Knowledge of languages and gaining friendship.