Connection, cooperation, mesh. Where entities communicate and form alliances. The zone of collective intelligence, hive minds, and emergent behavior.
"Mind is primary. Thought shapes reality. Will creates world."
Imagination is belief. Faith defeats all. Dream scryers bend reality through pure intention — telepathy, telekinesis and forgotten shadows.
When Dream cards are played at Zone 6, the intersection of mind mastery and networked energy creates a distinct tactical signature. Cards with zone affinity 6 in the Dream faction specialize in effects that trigger on entering, leaving, or holding this position on the Numogram.
If your Dream mana tracker achieves Resonance at Zone 6, you gain 6 Souls at Round End. For Dream agents, routing mana through Zone 6 is a mid-game power spike.
Cards at this zone-cost intersection are bound to Cimeies — Teaching grammar, logic, and rhetoric.